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Statecraft

Statecraft

Web3 / Governance / Network states

Redesigning State Builder & Mobile UI/UX

Redesigning State Builder & Mobile UI/UX

2,6x

Conversion

Conversion

+28%

Retention

Retention

+65%

Flow Completion

Flow Completion

Project Overview

Background

Statecraft is a Web3 platform for designing and launching fully decentralized governance systems. Users can build custom governance structures from modular blocks, deploy them on-chain, and enable transparent, private voting. All without writing code.

Challenge

Make a complex governance system intuitive for first-time users

Objectives

Simplify state creation from scratch for users without political background.

Increase engagement and trust across voting flows.

Develop features and flows to retain users after creating a digital state.

Team

+5

My role

Product Designer

End-to-end product design

Multi-platform design

UI-kit creation

User-testing

Timeline

6 month

About the Statecraft

Statecraft

Statecraft enables online communities to explore novel governance models using drag-and-drop tools and deploy them on blockchain with built-in checks and balances for authority and voting transparency.


After deployment, a state comes to life in mobile applications, where users hold votes and elections, propose initiatives, and engage in other governance activities.

Visit website

Starting point

Starting point

Initial problem

The first version of the product was non-intuitive, over-engineered, and outdated.

The first version of the product was non-intuitive, over-engineered, and outdated.

Non-professional users struggled to understand it, mobile users couldn’t navigate the homepage. Many users failed to complete voting flows.

Conversion

Frequent project creation errors led to low conversion to a complete digital state.

Interaction Friction

High interface complexity blocked users from completing the end-to-end flow from creation to usage of a digital state.

Retention

User engagement dropped after one or two voting sessions, even in created states.

Existing screens

Existing screens

State Builder screen

Main screen

Voting flow

Objective

User’s perspective

Improve product understanding and increase engagement with the state.

Improve product understanding and increase engagement with the state.

Business

Increase conversion to completed states and user retention

Increase conversion to completed states and user retention

Tech

Design a new UI kit with minimal impact on components and development speed.

Design a new UI kit with minimal impact on components and development speed.

Process

The project was driven by systems thinking, combining research into governance models with user research to understand mental models and friction points.


Feedback from testing helped refine the design, making it clearer and easier to scale.


The final solution enables users to design flexible governance systems without sacrificing usability.

+5

Phase 1

Research & Insights

User interviews

Task analysis to understand where users got stuck.
User journeys mapping and identified key confusion points.

Phase 2

Structure & System Thinking

Defined governance entities.
Built wireframes to test entity relationships and flows.

Phase 3

Visual Design & Prototyping

Created UI components with consistent visual logic for each entity type.

Iterated on layout and navigation patterns based on feedback.

Get approval for large-scale project changes from project owners and investors.

Phase 4

Feedback & Refinement

Conducted usability tests on prototypes.
Integrated feedback into final UI to improve clarity and reduce complexity.

Deliverables

Mobile App

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